I am trying to apply a different texture to each face of a cube. I have been able to do this using MultiMaterial and subMeshes, but my images are not oriented on the faces of the box the way I need them to be. I tried using vAng, wAng, and uAng, but they do not seem to give me the results I need. I just get black faces. I only need to rotate the images by increments of 90 degrees (PI/2) I cannot pre-rotate the images, because they are used in other areas and the orientation is correct for t