cbbandtqb Posted December 8, 2020 Share Posted December 8, 2020 Hi, I have a beginner's question about melonjs. If I run '<any sprite object>.scale(2);', then the sprite will move a little to the upper left on the screen, and the sprite's appearance will be about four times as large. The anchorPoint of the sprite is (0.5,0.5)(=default), so I think the sprite can't move, it just doubles the size of the sprite, but what's wrong with my code? My environment is melonjs 8.0.1, browser is chrome, OS is macOS High sierra. Thank you. Quote Link to comment Share on other sites More sharing options...
cbbandtqb Posted December 8, 2020 Author Share Posted December 8, 2020 I have one more report. If I write {anchorPoint:(0.5, 0.5)} in 'init' explicitly, then the application freeze. Why? Quote Link to comment Share on other sites More sharing options...
obiot Posted January 11, 2021 Share Posted January 11, 2021 hi, can you copy paste the part of the code doing the scaling here just to be sure ? also is this on a me.Sprite object ? or for/in a an Entity ? Quote Link to comment Share on other sites More sharing options...
cbbandtqb Posted January 17, 2021 Author Share Posted January 17, 2021 Thank you for your replying. My code is below. This is on a me.Sprite, not for/in an Entity. <play.js> StretchingSprite = me.Sprite.extend({ init : function(sx, sy, sc) { this._super(me.Sprite, 'init', [sx*chrX+chrX/2, sy*chrY+chrY/2, {image:chr[sc]}]); this.tm = 1; this.itv = 0; }, update : function(dt) { this.itv += dt; if (this.itv < 100) { return true; } this.itv = 0; this.tm -= 0.2; if (this.tm < 1) { if (this.tm < 0) { this.tm = 0; } this.alpha = this.tm; this.scale(2-this.tm); } if (this.tm <= 0) { me.game.world.removeChild(this); } return true; } }); Quote Link to comment Share on other sites More sharing options...
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