shtron Posted November 4, 2020 Share Posted November 4, 2020 Hello. I have a scene where I scratch some of background. For this purpose I use masks to display scratched things. The problem is that when I initialize the scene I need some shape to be already scratched and then dynamically scratch other background. As a mask I use container where I add scratched areas so they work fine, but when I add my png shape to this container it displays as a rectangle, not as a shape I need. When I use this png sprite as a mask, not as a child of mask container it displays fine. But in this case I cant scratch other areas of background. Am I missing something or is there another solution I should try? Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted November 4, 2020 Share Posted November 4, 2020 dynamical scratch works over RenderTextures, right? just draw your initial png there. Quote Link to comment Share on other sites More sharing options...
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