Shaam17 Posted October 28, 2020 Share Posted October 28, 2020 This is a simple example of collision, unlike normal collisions, its is Circular body Collision. Two balls are made to move in random positions with certain velocity and they are bound to the Height and Width of the screen, on contact with its bounds the velocity increases and move in random directions, When the 2 balls are in contact with each other they are separated by a certain velocity and moves again in certain velocity. The velocity of each ball is different after they are been in contact with each other. Phaser3 Code: var config = { type: Phaser.AUTO, width: 800, height: 1000, physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 100 } } }, scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('ball1', 'assets/sprites/ball1.png'); this.load.image('ball2', 'assets/sprites/ball2.png'); } function create () { var ball1 = this.physics.add.image(100, 240, 'ball1l'); var ball2 = this.physics.add.image(700, 240, 'ball2'); ball1.setCircle(46); ball2.setCircle(46); ball1.setCollideWorldBounds(true); ball2.setCollideWorldBounds(true); ball1.setBounce(1); ball2.setBounce(1); ball1.setVelocity(150); ball2.setVelocity(-200, 60); this.physics.add.collider(ball1, ball2); } Quote Link to comment Share on other sites More sharing options...
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