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BOUNCER PHYSICS


Vishnu V Das
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The bouncer scene has been uploaded, the explained code is :

 

var config = {
  type: Phaser.AUTO,
  width: 800,
  height: 600,                                 //THE WIDTH AND HEIGHT OF SCENE IS DECLARED
  scene:{
    preload: preload,
    create: create,                    
    update: update
  },
  scale: {
   
    autoCenter: Phaser.Scale.CENTER_BOTH                            //we place it in the middle of the page.
  },
  gravity: {
    x: 10,                                                                                  //here the gravity of x and y coordinated are declared
    y: 10,
    debug: false,
  },
  physics: {
    default: "arcade",
  },
};
var game = new Phaser.Game(config);
  function preload () {
    this.load.image("background", "assets/background.png");                   // preloading the assets required for the scene
    this.load.image("ball", "assets/newball.png");
  };
  function create(){
    this.add.image(300, 200, "background");                                                  //creating the scene with the pre loaded objects
    ball1 = this.physics.add.image(100, 0, "ball");
    ball1.setScale(0.9);                                                                                       // to change size of the image 1 is original
    ball1.body.velocity.setTo(200, 200);                                                           // velocity direction initial
    ball1.body.collideWorldBounds = true;                                                       //setting up the bounds
    ball1.body.bounce.set(1);                                                                               //adding the bounce value
  };
  function update(){

  };

 

SCREENSHOT OF SCENE IS ATTACHED 


701361833_Screenshot(153).thumb.png.fd1aaadbd46a70196c0aea3bfaa62df4.png

Basket ball.rar

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