Garvit Posted October 26, 2020 Share Posted October 26, 2020 In this example, I made a driving simulation. In this you can move around as you wish by pressing left and right key. It also has a boundary in which if you collide your car will crash and a car crash audio will come and the game will restart. Quote var config = { type: Phaser.CANVAS, width: 1500, height: 750, physics: { default: ‘arcade’ }, backgroundColor: 0x27ae60, scale: { autoCenter: Phaser.Scale.CENTER_BOTH }, scene:[GameScene1] }; var game = new Phaser.Game(config); var GameScene1 = new Phaser.Class({ Quote Extends: Phaser.Scene, initialize: function GameScene1 () { Phaser.Scene.call(this, { key: 'GameScene1' }); }, preload: function (){ this.load.image('car1' , "assets/car1.jpg"); this.load.audio('crash' , "assets/crash.mp3") }, create: function () { car1 = this.add.image(200, 400, 'car1'); music = this.add.audio('crash'); cursors = this.input.keyboard.createCursorKeys(); car1.setCollideWorldBounds(true); }, update: function(){ if (cursors.right.isDown){ if (car1.x != 1500) { car1.x += 5; } else { music.play() this.scene.scene.start('GameScene1'); } } if (cursors.left.isDown) { if(car1.x !=200 ){ car1.x -= 5; } } } }); Quote Link to comment Share on other sites More sharing options...
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