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Basilisk, checkers meets snakes and ladders


nicoatridge
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Basilisk is like checkers meets snakes and ladders... but without the ladders! It's a game I wanted to write for a while, and Covid-19 finally  gave me the opportunity. I wrote it initially in Python but ported it across to Javascript. You can play it at basilisk.net, with a user guide here. I think I need to make the third level a bit harder but appreciate any feedback.

endgame.png

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Ok, I played this a bit, and I quite like it.

I think it's a bit unclear (or feels a bit unfair) about how the CPU captures you (I get that it's turn based and the CPU is second) but because it updates instantly it doesn't feel like you've got a chance to realise your mistake. Similarly, it's not obvious how you capture the CPU - I managed it once, by chance I think separating the turns might help making this clearler.

Nice game tho!

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Hi Charlie, thanks for the feedback.

Basically the CPU will get you if you move to an adjacent square to its head, or a square that is adjacent via connected pieces. You reversed the play order by going through a spare segment and that's how you took him out too. On level 1 the cpu is a bit languid, and doesn't really try to establish a winning position early on.  You did well to get five stars, which is as many as you can get on level 1.

btw there's a user guide at https://basilisk.net/guide.htm, although I think the game ought to be reasonably intuitive. And that's why you are so right about an issue with there being a delay between your move being shown and the CPU's turn. It makes it so unintuitive.  I need to refactor the software to get that to work, because of a peculiarity in how javascript works, but I will work on it.

Edited by nicoatridge
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