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graphics quality


CamO
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antialias:true in renderer params. If the quality is still bad or performance low - sorry, there's no way to do that thing in WebGL. Also, antialias doesnt work if you have any filters applied.

You can try to use advanced technique i have here: https://github.com/gameofbombs/pixi-blit , only one guy was able to use it. The idea is that you have to cache all the graphics elements either in canvas2d either with webgl antialias. It also allows to use graphics inside filters. The limitation is size of rendered elements. I had to consult the guy for two hours before he was able to use this thing in his project.

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"try to figure out why i did this thing" Ivans braincracker challenge.

Yeah, 3 years of work before I realized why we need exactly that architecture for plugin. and I always have problem with docs :( I just dont know how to explain this things without concrete questions.

Edited by ivan.popelyshev
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