mariogarranz Posted September 16, 2020 Share Posted September 16, 2020 I could replicate this issue in this CodePenhttps://codepen.io/mariogarranz/pen/Yzqjboj In this example I create one ParticleEmitterManager and it into a Container that had its scale modified. Then I add 3 ParticleEmitters to this ParticleEmitterManager, all of them with the exact same settings, but everytime a new ParticleEmitter is added, some offset is added to its positioning and scaling, so in the end you can see all 3 of them in different spots and scales. This seems like a bug to me, but maybe I got something wrong? My game uses a container with a scale for the board of the game and it's being impossible to have the particles display properly over it, unless I use 1 ParticleEmitterManager for each ParticleEmitter, which seems too overkill. Link to comment Share on other sites More sharing options...
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