renathy Posted September 15, 2020 Share Posted September 15, 2020 I am very new in Game development ( I am web developer). However, I am helping to develop one very small educational game for kids. The main idea is to have one BASE image as background and be able to drag and drop many smaller images on it. Then download it as image. However, I need such additional features as: 1) allow user to resize images 2) allow user to add text to the BASE background image (one soulution could be - he creates new textbox, adds text there and then dragAndDrops it on the background where he wants). So maybe my question is very general - but which js framework will fit best to aciheve this goal? I started to look at Phaser, but I do not see how to "allow user resize image" there and also "how to allow user to write custom text in dynamically created textboxes". Quote Link to comment Share on other sites More sharing options...
8Observer8 Posted September 29, 2020 Share Posted September 29, 2020 You can use pure WebGL directly for such tasks. Start with this book: WebGL Programming Guide Example from the book in JSFiddle: https://gist.github.com/8Observer8/444fb31157fb99ca0a99eb13f2652341 You will have a full control. Use glMatrix for math. This website is good too: https://webglfundamentals.org/ Quote Link to comment Share on other sites More sharing options...
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