Resolution Posted September 3, 2020 Share Posted September 3, 2020 Hi, Need help on my project and I am pretty new on pixijs. I need to mask an image ( avatar ) with circle( like border-radius ) and make the image contained and behaves like a background contain or cover. // set player avatar this.maskC[x] = new PIXI.Graphics(); this.maskC[x].beginFill(0, 1); this.maskC[x].drawCircle(0, 0, 50); this.maskC[x].endFill(); this.maskC[x].width = this.profile_container[x].width * .2; this.maskC[x].height = this.maskC[x].width; this.maskC[x].renderable = true; const texture = PIXI.Texture.from(`${data[x].avatar}`); this.avatar[x] = new PIXI.Sprite(texture); this.avatar[x].mask = this.maskC[x]; this.avatar[x].position.x = this.profile_container[x].width * .08; this.maskC[x].position.x = this.avatar[x].position.x + (this.avatar[x].position.x * .5); this.maskC[x].position.y = rank.position.y + (this.maskC[x].height/5); this.avatar[x].addChild(this.maskC[x]); this.profile_container[x].addChild(this.avatar[x]); Thanks in advance. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 3, 2020 Share Posted September 3, 2020 this.maskC[x].position.x = this.avatar[x].position.x + (this.avatar[x].position.x * .5); width? this.maskC[x].position.y = rank.position.y + (this.maskC[x].height/5); 0.5 ? Quote Link to comment Share on other sites More sharing options...
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