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[Phaser] Bi-Weekly Game Projects - Luis Felipe Ocampo


Luis Felipe
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Hey everyone. I'm really inspired by everyone's work here, and I gotta say, Thomas' (lessmilk) weekly games project is definitely the best way to learn, I have had this same "practice makes perfect" experience in art. So I've decided to take on a similar challenge. I DO NOT intend to rip Thomas' idea at all or take credit for it, I simply find that this is also a great way to learn and share one's progress. Feedback has always been a key aspect for me.

 

So onto actual gaming! this thread'll be my digital game sketchbook :) I really appreciate constructive criticism.

 

Here's the first game I've made, I also made the art, I have very little pixel art skills as it's not too much in my domain, hopefully I'll get better at it as well

 

Game 002: 23.3.2014 (Heavily inspired from Nidhogg)

 

002_screenshot.jpg

 

Game 001: 10.3.14

 

game_screenshot.png

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This is awesome, congratulation on starting this crazy challenge! ;-)

 

My quick feedback on your first game:

- I really love your pixel art and animations

- You should make the first few wave at lot slower to fall, so I can have time to understand what is happening

- Having a way to restart the game is very important I think, and it's only a few lines of code so you should do it

 

It's an impressive start, good luck with your project!

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Thanks for the awesome feedback guys! :)

 

@Mike, it's true, any form of creation is good!

 

@lessmilk, merci! Great feedback :) I'll definitely add a restart button and try to handle incrementing bomb falling speed. So that at the begining as you said it wont be full bomb-falling madness. And thank you for the awesome inspiration you give all of us as well, great project Thomas! :D

 

@turnA, thanks! will try to learn more about pixel art, I've just fallen in love with Towerfall's style :P You're very right! I'll add a restart button

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  • 2 weeks later...

Hey guys! Here's game #2 :) Learned a lot of stuff, got too much into the graphics and compromised time I could have spent coding better and making the gameplay better. This should be the most important thing, so lesson learnt! Tell me what you think! If anyone's interested, I could upload a video showing the level design process.

 

002_screenshot.jpg

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Great stuff!

 

That first game is hardcore. Nice and simple, but as has been said, it should maybe start out a little slower.

 

The second game looks amazing. Can easily see this becoming a full game.

 

A few things for the second game:

  • If you play long enough the fog scrolls by completely
  • It is difficult to see when the enemy attacks
  • Attacks should also have knock back
  • Lastly, and this might just be me, but I think being able to jump over the guy would add some more strategy

Anyways, good work. Enjoyed playing the games. Looking forward to more tutorials and games.

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Interesting second game here, remind me to Nidhog :)

My feedback:

- Player/Enemy life/health is not apparent the first time I play (I just win/lose without knowing why). Maybe change the life text to health bar (yellowish for player and pinkish for enemy)?

- I can hold A and the attack animation stop in the middle (while I can still move the character). Maybe return the attack animation to normal/idle animation after 1 second?

- Like Lonan said, I think it will be really fun (and funny) to give knock back effect when slashing the enemy. It will give player feedback that their attack is successful or not.

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Hey, thanks a lot for the feedback! Yes the game was heavily inspired on Nidhogg, so much that I spent more time trying to emulate the graphics and animations rather than focusing on actual game logic, gameplay etc :( 

 

All the feedback given is excellent, I will definitely have these points all in mind to really start creating playable and enjoyable games.

 

Thank you so much @Lonan and @turnA :D

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Awesome job Luis :) Again, I really love the artwork of your game. It is superbly done :)

 

One thing to note, the "Press R to Restart" text is really small. I thought it was "Press A to Restart" so I was mashing A like a mad man.

 

Also, it seems hard to hit the other player. I was mashing A and could never hit the other guy. Are there some tips you have to win? :)

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