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PIXI plugin and debug


Vurda69
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Activating the pixi plugin I have problems displaying the bodies in debug.
In practice, the box should be designed in a webgl context and not 2d

I hope for a change in future versions

example : (debug.js - line 242)

 _drawBody: function(body) {
        if (!body.world || !body.shape) return;
        
           var context = game.renderer.context;
           var shape = body.shape;
        
           if (game.renderer.canvas.getContext('webgl') === null){ //
           // 2d
                
            var x = 0;
            var y = 0;
            if (this._camera) {
                x = -this._camera.position.x;
                y = -this._camera.position.y;
            }
            context.setTransform(1, 0, 0, 1, x, y);
            context.globalAlpha = game.Debug.bodyAlpha;
            context.fillStyle = game.Debug.bodyColor;
            context.strokeStyle = game.Debug.bodyLineColor;
            context.lineWidth = game.Debug.bodyLineWidth;
    
            if (shape.width && shape.height) {
                context.beginPath();
                context.rect(
                    (body.position.x - shape.width / 2) * game.scale,
                    (body.position.y - shape.height / 2) * game.scale,
                    shape.width * game.scale,
                    shape.height * game.scale
                );
                context.fill();
                context.stroke();
            }
            else if (shape.radius) {
                context.beginPath();
                context.arc(
                    body.position.x * game.scale,
                    body.position.y * game.scale,
                    shape.radius * game.scale,
                    0,
                    Math.PI * 2
                );
                context.fill();
                context.stroke();
            }
            
        } else { //
        
           // webgl (pixi plugin)

           // ??????
         
        }
    
    },

 

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