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3D on mobile


benny!
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Hey guys,
 
I just released a small HTML5 game for mobile devices which uses some 3D objects. It uses Three.js rev.55. I started thinking about using 3D since I followed this thread by mrdoob on pouet.net.
 
Well, I was wondering if anyone here in this forum used 3D in one of his games? If so, which technique/library have you used and what is your experience?
 
Concerning the techniques I think Canvas2D/CSS3 are the only options for now. It might take at least one year until WebGl is widely supported on mobile (maybe even longer).
 
Best,
benny!
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We've had some promising results with Chrome beta on Android with some of our 2D and 3D content. The main issue for the our current games is the lack of Web Audio support in this version of Chrome, which means they won't run from turbulenz.com right now.

 

In our own tests the performance of WebGL in Chrome Beta was reasonably comparable to our native application, which is a good sign.

I get between 15-20fps for the multiple animations sample on my Nexus 4, without doing any optimisations for mobile.

 

Of course it totally depends on the device, but it's much closer now.

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We've had some promising results with Chrome beta on Android with some of our 2D and 3D content. The main issue for the our current games is the lack of Web Audio support in this version of Chrome, which means they won't run from turbulenz.com right now.

 

In our own tests the performance of WebGL in Chrome Beta was reasonably comparable to our native application, which is a good sign.

I get between 15-20fps for the multiple animations sample on my Nexus 4, without doing any optimisations for mobile.

 

Of course it totally depends on the device, but it's much closer now.

 

Thanks for your answer. What is your guess, when is WebGL production ready for mobile games?

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