benny! Posted February 19, 2013 Share Posted February 19, 2013 Hey guys, I just released a small HTML5 game for mobile devices which uses some 3D objects. It uses Three.js rev.55. I started thinking about using 3D since I followed this thread by mrdoob on pouet.net. Well, I was wondering if anyone here in this forum used 3D in one of his games? If so, which technique/library have you used and what is your experience? Concerning the techniques I think Canvas2D/CSS3 are the only options for now. It might take at least one year until WebGl is widely supported on mobile (maybe even longer). Best,benny! Quote Link to comment Share on other sites More sharing options...
ianballantyne Posted February 19, 2013 Share Posted February 19, 2013 We've had some promising results with Chrome beta on Android with some of our 2D and 3D content. The main issue for the our current games is the lack of Web Audio support in this version of Chrome, which means they won't run from turbulenz.com right now. In our own tests the performance of WebGL in Chrome Beta was reasonably comparable to our native application, which is a good sign.I get between 15-20fps for the multiple animations sample on my Nexus 4, without doing any optimisations for mobile. Of course it totally depends on the device, but it's much closer now. Quote Link to comment Share on other sites More sharing options...
benny! Posted February 19, 2013 Author Share Posted February 19, 2013 We've had some promising results with Chrome beta on Android with some of our 2D and 3D content. The main issue for the our current games is the lack of Web Audio support in this version of Chrome, which means they won't run from turbulenz.com right now. In our own tests the performance of WebGL in Chrome Beta was reasonably comparable to our native application, which is a good sign.I get between 15-20fps for the multiple animations sample on my Nexus 4, without doing any optimisations for mobile. Of course it totally depends on the device, but it's much closer now. Thanks for your answer. What is your guess, when is WebGL production ready for mobile games? Quote Link to comment Share on other sites More sharing options...
ianballantyne Posted February 19, 2013 Share Posted February 19, 2013 That would be hard to say for sure, however I think like chrome on the desktop, the answer for most of these things would be, when its enabled by default Quote Link to comment Share on other sites More sharing options...
benny! Posted February 19, 2013 Author Share Posted February 19, 2013 Yup. True. Did you also run some performance tests on mobile using CSS3/Canvas2D rendering? Quote Link to comment Share on other sites More sharing options...
ianballantyne Posted February 19, 2013 Share Posted February 19, 2013 I haven't run any benchmarks recently. I'll take a look at the current performance on some of the devices we have. Quote Link to comment Share on other sites More sharing options...
benny! Posted February 19, 2013 Author Share Posted February 19, 2013 I haven't run any benchmarks recently. I'll take a look at the current performance on some of the devices we have. Cool, thanks! Quote Link to comment Share on other sites More sharing options...
ak223 Posted March 13, 2013 Share Posted March 13, 2013 I also used this dude's board for mobile development resources and tutorials in html5. If you're interested take a look at it. http://www.verious.com/board/218572/mobile-game-development/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.