I am working on a game that has few background graphics, these are stored in app bundle at big resolutions like 2000x2000 pixels to support bigger devices like iPad pro.
Obviously something this big is an overkill for mobile and I wanted to ask if following optimisation assumption is correct:
1. I preload these assets with pixi loader
2. I create sprite for each texture
3. I then resize this sprite to fit device dimensions better i.e. 1000x1000 px for iphone
When I inspect my sprites