Victor Posted March 8, 2014 Share Posted March 8, 2014 I'm polishing my first prototypes and obviously the frame rate is lower.I could use webGL but I don't want to have problems with older devices like Iphone 3GS, Ipad, Galaxy S... Do you use WebGL?Will your games work in so old systems? EDIT:I just try my Android Stock Browser and doesn't support WebGL Quote Link to comment Share on other sites More sharing options...
away168 Posted March 8, 2014 Share Posted March 8, 2014 The answer is no, unless you're using Canvas or CSS. Maybe this compatibility table could help you with it and the other things: http://mobilehtml5.org/ Quote Link to comment Share on other sites More sharing options...
lordkryss Posted March 8, 2014 Share Posted March 8, 2014 I could use webGL but I don't want to have problems with older devices like Iphone 3GS, Ipad, Galaxy S... iOS doesn't support WebGL even in the latest iPhone Quote Link to comment Share on other sites More sharing options...
enpu Posted March 9, 2014 Share Posted March 9, 2014 No WebGL on iOS or Windows Phone, afaik, Android is the only mobile that currently supports WebGL through Chrome. Quote Link to comment Share on other sites More sharing options...
Victor Posted March 11, 2014 Author Share Posted March 11, 2014 Thanks to everyone, I will keep WebGL out of my mind. Quote Link to comment Share on other sites More sharing options...
prtksxna Posted March 11, 2014 Share Posted March 11, 2014 No WebGL on iOS or Windows Phone, afaik, Android is only mobile that currently support's WebGL through Chrome. Chrome is the default browser since KitKat, isn't it? Quote Link to comment Share on other sites More sharing options...
enpu Posted March 12, 2014 Share Posted March 12, 2014 Chrome is the default browser since KitKat, isn't it? I think so, at least my Nexus 7 with Android 4.4 got Chrome by default. Quote Link to comment Share on other sites More sharing options...
Victor Posted March 12, 2014 Author Share Posted March 12, 2014 BlackBerry seems to support WebGL too.But there are many devices that doesn't. Quote Link to comment Share on other sites More sharing options...
away168 Posted March 12, 2014 Share Posted March 12, 2014 Thanks to everyone, I will keep WebGL out of my mind. If I may suggest, you can think about WebGL but put it a little far on the roadmap. For example, finish the Canvas rendering engine in a generic manner that allows WebGL to adapt, add some game features, then when everything is battle tested for a complete game, you finally add WebGL renderer. This is important since it is not long until WebGL becomes a standard or anything else like WebGL, because Canvas can't do 3D stuff like WebGL unless you really hack it. For me Canvas is like software rendering at the old times where games are finally using DirectX/OpenGL. I believe pixi.js has done all this for you, if you want an 3rd party rendering engine. Quote Link to comment Share on other sites More sharing options...
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