Entaum Posted July 4, 2020 Share Posted July 4, 2020 Just wanted to hear you guys thoughts on this. Performance seem to skyrocket for complex scenes. Quote Link to comment Share on other sites More sharing options...
tidoust Posted July 6, 2020 Share Posted July 6, 2020 This will depend on advancement on the technical specifications and on their adoption by brower vendors and device manufacturers, but that is indeed the goal. WebGL is derived from OpenGL and is thus restricted to features that OpenGL supports. WebGPU builds on newer GPU system APIs and is also designed to be agnostic of the underlying platform technology (meaning it can be directly implemented on top of platforms such as Microsoft's Direct3D 12, Apple's Metal, and Khronos's Vulkan). Standardization-wise, the WebGPU API and WebGPU Shading Language specifications are actively being developed in the GPU for the Web Community Group. The documents should soon enter the usual web standardization process in a GPU for the Web Working Group, whose creation is currently under review within W3C. Noel 1 Quote Link to comment Share on other sites More sharing options...
Fatalist Posted July 6, 2020 Share Posted July 6, 2020 It's a matter of when, not if. Quote Link to comment Share on other sites More sharing options...
Entaum Posted July 6, 2020 Author Share Posted July 6, 2020 (edited) Thats great to hear, thank you. I was really excited when I first heard of it. There seemed to be some sort of quarrel between Apple and Khronos, but I understand that this is not a barrier for webgpu... i hope.. Edited July 6, 2020 by Entaum Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.