SpriteWrench Posted March 7, 2014 Share Posted March 7, 2014 Hey everyone. I created a simple game to teach me more about phaser as well as the whole marketing aspect of Html5 game dev (clay.io, leadbolt, etc ... ). I posted it up in the #FeedbackFriday thread on reddit here. Feel free to check it out! Quote Link to comment Share on other sites More sharing options...
prtksxna Posted March 7, 2014 Share Posted March 7, 2014 Shouldn't have loaded this on my computer! It was super hard, I couldn't pop more than 4! I think with some polish (in the animations) it could really make for a good game on phones and tablets. PS - I really liked the loading animation, could have stared at it for hours! Quote Link to comment Share on other sites More sharing options...
SimNerd Posted March 8, 2014 Share Posted March 8, 2014 I'm guilty of the same thing, but yes, the difficulty curve starts off pretty steep. Making it easier to start off would give the player some easy wins (i.e., fun) and let them practice so as to build the skill to do better. It looks beautiful. Quote Link to comment Share on other sites More sharing options...
anhma282 Posted March 8, 2014 Share Posted March 8, 2014 Fun and beautiful game Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted March 10, 2014 Author Share Posted March 10, 2014 Thanks for the feedback everyone! Quote Link to comment Share on other sites More sharing options...
Sebi Posted March 10, 2014 Share Posted March 10, 2014 It's quite easy for desktop users if you just instantly click 3 times on the same balloon. Maybe give the balloons some click-immunity for a few ms. Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted March 11, 2014 Share Posted March 11, 2014 Shouldn't have loaded this on my computer! Agreed! But still super playable. I really, really liked this game, super simple, beautiful and extremely addictive. I thought the numbers wher einformative, but IMO don't fit the simplicity of the game, thay are too litteral. Maybe have tiny white circles represent numbers? Quote Link to comment Share on other sites More sharing options...
prtksxna Posted March 13, 2014 Share Posted March 13, 2014 Played it again to see the current animation. I could think of a couple of things that you could do - When clicking the circle the only feedback is the jump, maybe you could add something more as well, like it invert colors for a few milliseconds or flashes of white, or gives out like a small low opacity impulse. When you finally get rid of the circle maybe multiple lower opacity circles could come out of it in quick succession and disappear and then you continue the animation that you are already doing. Probably have something on the menu as well, like the quarter note icon maybe bouncing to the rhythm of the music or small circle (transparent, only border) coming out of the "!pop" circle according to the beat of the music. I recently saw a tutorial by rezonerd on how he does this, it might be helpfulThe game and the music already feel really nice, I think this would just add to the already well made experience. I also noticed that in most cases I am tapping so frantically that I end up skipping the "final score" screen and immediately restart. You might want to do something about that as well. Quote Link to comment Share on other sites More sharing options...
SpriteWrench Posted March 13, 2014 Author Share Posted March 13, 2014 Played it again to see the current animation. I could think of a couple of things that you could do - When clicking the circle the only feedback is the jump, maybe you could add something more as well, like it invert colors for a few milliseconds or flashes of white, or gives out like a small low opacity impulse. When you finally get rid of the circle maybe multiple lower opacity circles could come out of it in quick succession and disappear and then you continue the animation that you are already doing. Probably have something on the menu as well, like the quarter note icon maybe bouncing to the rhythm of the music or small circle (transparent, only border) coming out of the "!pop" circle according to the beat of the music. I recently saw a tutorial by rezonerd on how he does this, it might be helpfulThe game and the music already feel really nice, I think this would just add to the already well made experience. I also noticed that in most cases I am tapping so frantically that I end up skipping the "final score" screen and immediately restart. You might want to do something about that as well. Wow. All of this sounds pretty awesome actually. Thanks for the link as well. Its amazing how time consuming the "polish" phase of game dev can be. prtksxna 1 Quote Link to comment Share on other sites More sharing options...
prtksxna Posted March 13, 2014 Share Posted March 13, 2014 Wow. All of this sounds pretty awesome actually. Thanks for the link as well. Its amazing how time consuming the "polish" phase of game dev can be.Yeah man, polish takes 90% of the time in almost everything! Quote Link to comment Share on other sites More sharing options...
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