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Using Canvas Renderer


blakjak44
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I have an issue where I am trying to dynamically render multiple UI components in an Electron application. I am using a separate application instance for each of these UI components and eventually I reach the Chromium WebGL context limit. So it looks like the correct approach is to use canvas rendering for all of the components that do not require WebGL. The problem is that PIXI no longer supports forcing the canvas renderer. I read that I can use PIXI.js-legacy for access to the canvas renderer but when I use this in combination with standard PIXI, it creates numerous other issues throughout the application (e.g. the default interaction manager is never initialized). 

What should I do to fix this? Am I importing the libraries incorrectly and causing some conflict?

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