ZeRo000s Posted May 28, 2020 Share Posted May 28, 2020 My game use map generation to make an unlimited map pixel by pixel, i tried to draw it pixel by pixel using graphics that was so slow! so i tried 2d canvas and drawing chunks asynchronously that was good kinda good but ah still slow sometimes i can see unloaded chunks and can be a huge problem for players with bad computer, so i tried webgl fragementshader instead that worked good but it draw it again and again when i need it to draw it only once is there anyway to draw it using webgl in pixi other than fragementshader? Link to comment Share on other sites More sharing options...
ZeRo000s Posted May 28, 2020 Author Share Posted May 28, 2020 ops wrong place to post this Link to comment Share on other sites More sharing options...
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