bbyford Posted May 26, 2020 Share Posted May 26, 2020 (edited) Only seem to ever get this error on live and not locally, doesn't seem to be a rythm nor reason to when it might do it. Any advise on this one, as sometimes it doesn't it and sorts itself out (cache issue maybe), and sometimes it doesnt it all the time and there doesnt seem to be anything i can do to stop it happening example Edited May 26, 2020 by bbyford Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted May 26, 2020 Share Posted May 26, 2020 so, you have a frame that is out of texture bounds. Did you find this frame in your json file? what is actual size of your texture? Quote Link to comment Share on other sites More sharing options...
bbyford Posted May 26, 2020 Author Share Posted May 26, 2020 4136 × 3935 currently, its a spritesheet that is packed as part of the build, so often goes up and down in size. Is there a common pattern for preparing assets for Pixi and I've come faul of this issue a few times. Quote Link to comment Share on other sites More sharing options...
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