Imrryran Posted April 25, 2020 Share Posted April 25, 2020 (edited) Hi, I'm prototyping a turn-based strategy game and I would need the display a the world map as tiles (orthogonal, isometric, hexagonal, I don't care at the moment, I will go the easier way...) The main requirement is that I would need to easily change the texture on a tile depending on the player actions. What is the best (simplest) framework for this? I see phaser, pixi or melon could do it, but which one has as the simplest API for tile maps? Thanks you for your advice! Edited April 29, 2020 by Imrryran Quote Link to comment Share on other sites More sharing options...
Imrryran Posted May 2, 2020 Author Share Posted May 2, 2020 I used the honeycomb lib with pixi.js to generate an hexagonal tilemap : https://guillaume-alvarez.github.io/technologies-app/ Quote Link to comment Share on other sites More sharing options...
Truelion07 Posted March 14, 2021 Share Posted March 14, 2021 If you still interested in a tiny 15kb kernel, that will render tiled maps let me know Quote Link to comment Share on other sites More sharing options...
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