jCarrasco Posted April 7, 2020 Share Posted April 7, 2020 Hi All! I wanted to share with you my first game as developer and artist. I just published it at https://funkstar.itch.io/escape-from-earth This is a puzzle game where you have to escape from enemies that move faster than you (like the old Theseus and the Minotaur maze type, but with some new flavours) I had fun with character and scenery design, trying to fake a pixel art look (though is rendered 3D) I mixed Three.js with Phaser.io for better UI Have a look at it and let me know what you think. Critics & comments welcome Thanks Quote Link to comment Share on other sites More sharing options...
Matty77 Posted April 8, 2020 Share Posted April 8, 2020 Looks interesting but I cannot play on my tablet as it looks like this: Quote Link to comment Share on other sites More sharing options...
jCarrasco Posted April 8, 2020 Author Share Posted April 8, 2020 ?♂️ I’m going to retire the game until I find out what’s going on Thanks Quote Link to comment Share on other sites More sharing options...
vasilii Posted April 9, 2020 Share Posted April 9, 2020 On 4/7/2020 at 7:18 PM, jCarrasco said: I mixed Three.js with Phaser.io for better UI What does THREEJS do here and how are they mixed? Quote Link to comment Share on other sites More sharing options...
jCarrasco Posted April 11, 2020 Author Share Posted April 11, 2020 (edited) On 4/9/2020 at 11:45 AM, vasilii said: What does THREEJS do here and how are they mixed? Basicly the structure of the App and the scene management is made with Phaser. The main game is made with Three.js. I mean, the board and the character is actual orthographic 3D, with the sprites facing camera. Over the 3D is a layer of Phaser for UI. Three renderer is synchronized with phaser throuh a extern. Thanks PS: BTW, when using this technique, don't set THREE's rendere size or pixelRatio, as it will render ok in the desktop browser, but not in mobile (this was the reason of Matty77's complain). Phaser will handle renderer size ok. You don't need to set it again Edited April 11, 2020 by jCarrasco Add info vasilii 1 Quote Link to comment Share on other sites More sharing options...
vasilii Posted April 13, 2020 Share Posted April 13, 2020 On 4/11/2020 at 8:16 PM, jCarrasco said: Three renderer is synchronized with phaser throuh a extern. This is some kind of magic. I use PIXI in some projects in other THREEJS.It never crossed my mind. )) I will google it. Thanks!!! Quote Link to comment Share on other sites More sharing options...
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