Ryguy Posted March 6, 2014 Share Posted March 6, 2014 Hey everyone, This week marks the beginning of an adventure in app stores for me. I wrote a post-mortem of my game, Precarious Potions, to wrap up development (which lasted almost two full years). I thought the community here would be interested in both the article and the game, which was of course written in HTML5 before being wrapped for app stores. There is also a web version should you not feel like downloading any apps at the moment. For the post-mortem: http://creativeinkgames.com/2014/03/05/precarious-potions-post-mortem/For the game: http://www.precariouspotions.com Any reviews, comments, tweets, etc. etc. are greatly appreciated. I'm sure everyone here knows what the "joy" of self-promotion is like. Thanks for reading and/or playing! -Ryan Quote Link to comment Share on other sites More sharing options...
Warspawn Posted March 6, 2014 Share Posted March 6, 2014 interesting read, also I tried the short demo version on the main site. seems fun. great to hear a success story! Quote Link to comment Share on other sites More sharing options...
prtksxna Posted March 6, 2014 Share Posted March 6, 2014 I played the demo. It looks really nice and polished. It good to see so many positive reviews on the Play Store ]How about putting it on the Chrome Store? I wish there was a way to turn off the music. Quote Link to comment Share on other sites More sharing options...
Ryguy Posted March 6, 2014 Author Share Posted March 6, 2014 Thanks! I definitely could put it on the Chrome store. With HTML5 the options are pretty limitless, are they not?Mute buttons. I always forget mute buttons. Thanks for the thought. Quote Link to comment Share on other sites More sharing options...
Jhelle Posted March 6, 2014 Share Posted March 6, 2014 Game looks great and very polished, good job. Also thanks for writing up a post mortem.How was your experience with construct2 while working on a game like this? Quote Link to comment Share on other sites More sharing options...
Ryguy Posted March 8, 2014 Author Share Posted March 8, 2014 Construct 2 has been a real pleasure to work with. Unfortunately I started running into some performance problems within the editor (not the running game) as the game reached 300+ events along with the large number of images I used. Next time I work on this scale I will probably take more precautions to keep the editor running smoothly. It suited my needs, though. Quote Link to comment Share on other sites More sharing options...
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