Noel Posted March 31, 2020 Share Posted March 31, 2020 Please use this topic to discuss Discoverability & Monetization.For more context, please refer to this page: https://www.w3.org/2018/12/games-workshop/report.html#discoverability Quote Link to comment Share on other sites More sharing options...
end3r Posted July 9, 2020 Share Posted July 9, 2020 We were awarded with the grant from the Grant for the Web program to explore Web Monetization in games. As part of that we will be building Web Monetized games, writing documentation on the process, hosting Web Monetization category in js13kGames 2020 competition, conducting Gamedev.js Survey, and writing Phaser ebook. Happy to discuss ideas and share experiences with anyone's interested! Quote Link to comment Share on other sites More sharing options...
britzl Posted July 10, 2020 Share Posted July 10, 2020 Like @end3r we (the Defold Foundation) were also awarded a grant from Grant for the Web to explore the use of Web Monetization in games. The Defold Foundation will use the grant to integrate, promote and support the use of Web Monetization in web games created using Defold. The Defold Foundation will integrate Web Monetization through its plugin system, promote it through examples and tutorials and host a game jam focused on Web Monetization. We have a first version the engine and editor integration ready for testing (more info). Next up is to create the sample game and start planning for the game jam. Noel, plicatibu and end3r 2 1 Quote Link to comment Share on other sites More sharing options...
Noel Posted October 15, 2020 Author Share Posted October 15, 2020 Bump. Quote Link to comment Share on other sites More sharing options...
britzl Posted October 21, 2020 Share Posted October 21, 2020 We're hosting a Web Monetization game jam! The jam is open to all game engines and starts November 1st. Learn more and sign up here: https://itch.io/jam/the-web-monetization-challenge-2020 Noel 1 Quote Link to comment Share on other sites More sharing options...
end3r Posted October 21, 2020 Share Posted October 21, 2020 I heard the judges there are cool folks ;D https://defold.com/web-monetization-challenge-2020/#judges britzl 1 Quote Link to comment Share on other sites More sharing options...
end3r Posted October 21, 2020 Share Posted October 21, 2020 Also, if you're into the discoverability part of things, be sure to check out the Open Mini Games concept: https://github.com/tcmg/open-mini-games Noel 1 Quote Link to comment Share on other sites More sharing options...
Noel Posted October 22, 2020 Author Share Posted October 22, 2020 19 hours ago, britzl said: We're hosting a Web Monetization game jam! The jam is open to all game engines and starts November 1st. Learn more and sign up here: https://itch.io/jam/the-web-monetization-challenge-2020 I wanted to be part of the jury! Next time maybe? Quote Link to comment Share on other sites More sharing options...
britzl Posted October 22, 2020 Share Posted October 22, 2020 3 hours ago, Noel said: I wanted to be part of the jury! Noel, we wouldn't mind another expert opinion on the submitted games. I'll shoot you an email! Noel 1 Quote Link to comment Share on other sites More sharing options...
tidoust Posted November 10, 2020 Share Posted November 10, 2020 Related to discoverability, I note a recent proposal for a Web Install API that would allow a website to request the installation of another website, enabling the creation of web application stores with "Install" buttons. The proposal was the topic of a breakout session during W3C TPAC end of October. The video of the presentation is available. That proposal is not targeted at games per se, but it may be worth reviewing the proposal in the context of games. Noel 1 Quote Link to comment Share on other sites More sharing options...
Noel Posted November 16, 2020 Author Share Posted November 16, 2020 On 11/10/2020 at 7:26 PM, tidoust said: Related to discoverability, I note a recent proposal for a Web Install API that would allow a website to request the installation of another website, enabling the creation of web application stores with "Install" buttons. The proposal was the topic of a breakout session during W3C TPAC end of October. The video of the presentation is available. That proposal is not targeted at games per se, but it may be worth reviewing the proposal in the context of games. I am wondering what other members are thinking about that. @end3r, @britzl? Quote Link to comment Share on other sites More sharing options...
britzl Posted November 16, 2020 Share Posted November 16, 2020 I for one think this is highly relevant for games and web game portals. From a games perspective they are given a way to store/install games and have immediate access to them. From a web game portal's perspective I'm thinking there might be concern that they lose players if allowing players to install a game and launch it outside of the portal. Noel 1 Quote Link to comment Share on other sites More sharing options...
Noel Posted November 17, 2020 Author Share Posted November 17, 2020 20 hours ago, britzl said: I for one think this is highly relevant for games and web game portals. From a games perspective they are given a way to store/install games and have immediate access to them. From a web game portal's perspective I'm thinking there might be concern that they lose players if allowing players to install a game and launch it outside of the portal. Then maybe we could suggest a solution for that issue. What if the installation was somehow conditioned by the presence of the SDK of that particular portal? Quote Link to comment Share on other sites More sharing options...
end3r Posted November 19, 2020 Share Posted November 19, 2020 On 11/16/2020 at 1:16 PM, Noel said: I am wondering what other members are thinking about that. @end3r, @britzl? Installable PWAs was a big step forward, this sounds like something useful as well. I'm so missing the Firefox Marketplace times for packaged and hosted web apps. Noel 1 Quote Link to comment Share on other sites More sharing options...
Megabyte Posted February 7, 2021 Share Posted February 7, 2021 Real problem i face in web games distribution and monetization, is websites has no reason to add games where developer have added his own ads shows, and developer has no reason to publish his game without ads. For now each website ask to add his own ads api with his own payment sharings. For developer it is no way to integrate hundretds of ads APIs and have his money splitted across a many web site owners. What web games need, is one way to show ads. and share revenye between dev and publishers. as example each game have standard interface to show ads. and show it. google splits revenye 90% to developer ID and 10% to website owner where game launched. So websites will add games which have implemented this schema and will have revenue without do anything with the game or ask developer to add ads in the game. Quote Link to comment Share on other sites More sharing options...
Noel Posted February 8, 2021 Author Share Posted February 8, 2021 12 hours ago, Megabyte said: Real problem i face in web games distribution and monetization, is websites has no reason to add games where developer have added his own ads shows, and developer has no reason to publish his game without ads. For now each website ask to add his own ads api with his own payment sharings. For developer it is no way to integrate hundretds of ads APIs and have his money splitted across a many web site owners. What web games need, is one way to show ads. and share revenye between dev and publishers. as example each game have standard interface to show ads. and show it. google splits revenye 90% to developer ID and 10% to website owner where game launched. So websites will add games which have implemented this schema and will have revenue without do anything with the game or ask developer to add ads in the game. That's a great point, thanks for sharing your idea with the community. Quote Link to comment Share on other sites More sharing options...
Megabyte Posted February 8, 2021 Share Posted February 8, 2021 if no google will do it, someone who will, will replace google, atleast in game ads, and will make web games industry alive again. Quote Link to comment Share on other sites More sharing options...
Megabyte Posted February 8, 2021 Share Posted February 8, 2021 another idea, is developer sets sharing % in the game id settings in ads api dashboard, and this info should be visible to publishers in some way (dev tools console or chrome extension), so it will be self regulated market (bidding mechanism). Hi quolity games can have higher dev percent, in another hand, lower quolity games will have all the chances to distribution via lower dev share. So any level developers could star and grow. Quote Link to comment Share on other sites More sharing options...
TadMakesGames Posted March 5, 2021 Share Posted March 5, 2021 On 2/7/2021 at 6:36 AM, Megabyte said: websites has no reason to add games where developer have added his own ads shows, and developer has no reason to publish his game without ads. One general strategy is to have a link in game leading out to a walkthrough or hints/cheats page. Most portals allow such, and i think google is ok with it too, since there would be two distinct urls. You can definitely have a link out to a youtube video, and ads in that video. There is no guarantee that your link will get clicked, but if your game is made just right, for example an rpg needing the walkthrough, it'll get clicked. If the link is needed enough it does not even have to be clickable, gamers would even type it into a new tab, if it was cleverly needed just right. Quote Link to comment Share on other sites More sharing options...
b10b Posted March 10, 2021 Share Posted March 10, 2021 On 3/5/2021 at 2:04 AM, TadMakesGames said: One general strategy is to have a link in game leading out to a walkthrough or hints/cheats page. Most portals allow such, and i think google is ok with it too, since there would be two distinct urls. You can definitely have a link out to a youtube video, and ads in that video. There is no guarantee that your link will get clicked, but if your game is made just right, for example an rpg needing the walkthrough, it'll get clicked. If the link is needed enough it does not even have to be clickable, gamers would even type it into a new tab, if it was cleverly needed just right. I like this creative and indirect strategy. Unlike in-game-ads it adds value to the play experience rather than interfering with it - while also creating additional discovery channels. It plays to one of the web's strengths - i.e. it's a good thing to explore outside the walled-garden rather than bounce around within it. Perhaps an extension is to provide standardised tools within games that allow players (or AI) to create such supporting content more easily (or automatically)? Commerically I can imagine multi-level commission systems built on the back of such tools that yield returns for content-creator, developer, publisher, ad-network, advertiser etc. 128p 1 Quote Link to comment Share on other sites More sharing options...
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