Doyban Posted March 26, 2020 Share Posted March 26, 2020 (edited) Planning to develop 1 realtime multiplayer game, which would target Facebook Instant Games with further possibility to extend this into Cordova-wrapped Android/iOS app. The FPS must be rather high, as half second of a delay in the could influence the final battle result. Therefore, for the backend wondering between Firebase, Socket.io or Colyseus and looking for an opinion of someone experienced with that topic what would perform best for this scenario. Edited March 26, 2020 by Doyban Quote Link to comment Share on other sites More sharing options...
Noel Posted March 26, 2020 Share Posted March 26, 2020 @Doyban If you don't get answers here, I suggest posting here: https://www.facebook.com/groups/instantgamedevelopers/ Quote Link to comment Share on other sites More sharing options...
Doyban Posted March 26, 2020 Author Share Posted March 26, 2020 @Noel tried there as well and basically Firebase might give a little delay based on the answers there (not too many though). Wanted to try different source to compare opinions, tried also Stack Overflow, but completely nothing there. In terms of solution it seems to be Colyseus will be the preferred choice. Quote Link to comment Share on other sites More sharing options...
Noel Posted March 27, 2020 Share Posted March 27, 2020 @Doyban I see, sorry I wasn't more helpful, not very knowledgeable on that specific topic. Thanks for sharing! Quote Link to comment Share on other sites More sharing options...
Superatons Posted April 25, 2020 Share Posted April 25, 2020 Could you create the instant multiplayer game for facebook? Quote Link to comment Share on other sites More sharing options...
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