BadBearGames Posted March 5, 2014 Share Posted March 5, 2014 Hey guys! Here's my first HTML5 game (created with Phaser!): Vacuum Guy. Tap, hold, or click to move the "Vacuum Guy" around the world. Collect particles of energy to bring the space around you to life. Also, don't hit the squares, those kill you You can play the game here: https://dl.dropboxusercontent.com/u/72677606/Vacuum%20Guy/index.html My game development blog (with more info and such): http://badbeargames.blogspot.com/ I'm a young developer and this is my first game in HTML5, so I welcome feedback and discussion. Thank you Mike 1 Quote Link to comment Share on other sites More sharing options...
Sebi Posted March 5, 2014 Share Posted March 5, 2014 Few things I noticed: The loading screen takes extremely long and the particles are too far away, takes forever to get to them.Also your font looks dirty and the hit test doesn't work when you hit the squares with your feet. Oh and the canvas is way too huge, you should scale it up with css, not scale it down.Mobile devices sure have trouble with too big canvas. Quote Link to comment Share on other sites More sharing options...
JPillz Posted March 6, 2014 Share Posted March 6, 2014 Pretty cool concept, but when I played I think the debris weren't loading properly, because they were just red boxes. And it would have the scalability in terms of levels and difficulty (maybe include lunar lander fuel type stuff too?)If you made the character a bit smaller maybe it would shift the experience to the environment and game mechanics, opposed to just the character (and would save you having to animate the character or something, I find if it is commanding more of the screen it becomes the focal point--requiring a bit more visual stimulation) Definitely worth expanding on I think Quote Link to comment Share on other sites More sharing options...
BadBearGames Posted March 6, 2014 Author Share Posted March 6, 2014 Hey guys, I'll be putting in these changes soon:Mute button in gameParticles closer to the playerSmaller collision box for the player body, the vacuum can now collect particlesIndicators for space rocks@JPillz The debris starts out as red boxes, then they change to asteroids once you collect a certain amount of energy. I'll experiment with scaling the size of the player down, and see how that looks Quote Link to comment Share on other sites More sharing options...
Dread Knight Posted March 7, 2014 Share Posted March 7, 2014 When clicking fullscreen, it goes in fullscreen mode, but not really stretching to the edges.How are you approaching going into fullscreen mode atm btw? Quote Link to comment Share on other sites More sharing options...
JPillz Posted March 7, 2014 Share Posted March 7, 2014 Ah, I see. Indicators for the debris is a great idea, too Quote Link to comment Share on other sites More sharing options...
BadBearGames Posted March 8, 2014 Author Share Posted March 8, 2014 Hey guys, the game has been updated @Dread Knight I'm using the Phaser framework, so I'm just doing this.stage.scale.startFullScreen(); Quote Link to comment Share on other sites More sharing options...
Dread Knight Posted March 8, 2014 Share Posted March 8, 2014 Hey guys, the game has been updated @Dread Knight I'm using the Phaser framework, so I'm just doing this.stage.scale.startFullScreen(); Thanks, gonna look into that function and also check out the new version of the game soon Quote Link to comment Share on other sites More sharing options...
Mike Posted March 13, 2014 Share Posted March 13, 2014 Hi at first I was like... what the... Then I played a bit and I liked it. It reminds me REZ and how with game progress things get more solid and visual. Also the music is really calming and suite the atmosphere. GJ and keep making games! BadBearGames 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.