Jump to content

[Solved] Text Drawcalls & SystemText Fonts


greencoder
 Share

Recommended Posts

Hello everyone,

So if I use the default Text objects, every character has a drawcall for itself (I am assuming every character is considered as an image). And for system text, it seems like an object is considered as a single drawcall and not a character. For the UI based game I am working on, there are a lot of screens with a lot of texts, do you suggest to use Text or SystemText? I believe I can not have a new font for system text (probably a fixed set of fonts that I can use, and where can I find the list from?

Regards

GC

Edited by greencoder
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...