joda Posted March 4, 2020 Share Posted March 4, 2020 requestAnimationFrame(update); var lastTime = 0; var deltaTime = 0; function update(timeStamp) { // deltaTime = timeStamp - lastTime; lastTime = timeStamp; // requestAnimationFrame(update); } I'm building an html5 browser game (without phaser or pixi) I'm having problems with getting consistent deltaTimes with this very simple example. I get different results based on what platform I use: my PC: ~16 my iPhone ~11 my Mac using Firefox: 24-27 This obviously has a giant impact on how the game displays. What am I doing wrong? Tried searching around, but can't find any answers. What can I do to get consistent deltaTimes? Quote Link to comment Share on other sites More sharing options...
joda Posted March 4, 2020 Author Share Posted March 4, 2020 Never mind. The problem was within my own drawing code, not the deltaTime. Quote Link to comment Share on other sites More sharing options...
SanCoca Posted April 25, 2020 Share Posted April 25, 2020 What was it that caused inconsistencies? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.