Hi,
I want to create a mesh with shader, and through uniforms webGL textures to shader,
I'm able use pixiapp.renderer.gl.createTexture, it works.
But other sprite in pixiapp(PIXI.application) stage also force to mesh's webGL Texture
is webGL texture binding index confusion? (gl.TEXTURE0)
maybe need to use pixi webgl abstraction?
does anyone have idea?
best regrads.