mariogarranz Posted February 11, 2020 Share Posted February 11, 2020 (edited) I'm working with 2.6.2 and drawing some webfonts directly instead of bitmap fonts. I know rendering a vectorial font is an expensive operation and I was thinking of just rendering it to a separate BitmapData and then use the BitmapData as an image instead, but since Phaser 1 performance on text rendering seems to have improved a lot, so I was wondering if these optimizations are maybe already done behind the scenes by Phaser, but didn't find anything on the source code so far. Does anybody know? Edited February 11, 2020 by mariogarranz Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.