SilentxxBunny Posted March 5, 2014 Share Posted March 5, 2014 Jurassic is an addictive mobile side-scrolling game. The player’s goal is to navigate a Pterodactyl, which is constantly flying right, through a series of oncoming obstacles without running into any of them. The bird will flap it’s wings every time you tap the screen, causing it to ascend slightly. If the screen is not tapped, the Pterodactyl will fall due to gravity. Jurassic was obviously inspired by the internet phenomenon, Flappy Bird. In fact, it was originally created to participate in the Flappy Jam. However, by creating a Flappy Bird clone, we learned several (un-expected) lessons about game design, that will permanently affect the way we create games in the future. We discuss this in much more detail in our latest blog post, "Lessons Learned From Flappy Bird." Click here to play Jurassic! As always, we welcome feedback with open arms. Due to the critical success of Flappy Bird, we are especially interested in gathering opinions on this game in particular. Is the game too easy, or does the difficulty seem comparable to the original game? SilentxxBunny 1 Quote Link to comment Share on other sites More sharing options...
cubiq Posted March 5, 2014 Share Posted March 5, 2014 can we all agree on stop making flappy clones? kidding yours is very well done actually. SilentxxBunny 1 Quote Link to comment Share on other sites More sharing options...
istvan89 Posted March 5, 2014 Share Posted March 5, 2014 Its not easy, actually its maybe a bit harder that the original. The acceleration when falling seems to be high, I failed often right on the start by falling onto the ground. Other than that, its a well made game! SilentxxBunny 1 Quote Link to comment Share on other sites More sharing options...
fel666 Posted March 9, 2014 Share Posted March 9, 2014 whoo, third flappy clone iv seen here today. it works nicely, however, the hitbox on the "bird" is too hight.. (also, i can see your using gamemaker! whoo! hello, fellow GM lover!) SilentxxBunny 1 Quote Link to comment Share on other sites More sharing options...
SilentxxBunny Posted March 10, 2014 Author Share Posted March 10, 2014 Thanks for the feedback everyone! In the next version I plan to add parallax scrolling, and adjust the hit-box on the Pterodactyl slightly. I may tweak the gravity, but I'm not 100% sure yet. Quote Link to comment Share on other sites More sharing options...
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