jotaSe Posted March 5, 2014 Share Posted March 5, 2014 Have someone use the Cocoonjs extension? I've tried too many ways to set ads on my games, but I can't make it, I recently got the premiun account and I did all the stuff they say on their docs, And I implemented all they did on their demos, but I've no success. If any of you have some experience on this, please I'd like to hear it. Thanks in advance ! Quote Link to comment Share on other sites More sharing options...
benny! Posted March 5, 2014 Share Posted March 5, 2014 Hi ... what extension did you try ? I personally tried out the banner extension - was a bit tricky to setup - but in the end it seems to work? One general hint - the Ludei support team is really cool and respond really fast if you have any questions.Best,Benny Quote Link to comment Share on other sites More sharing options...
jotaSe Posted March 6, 2014 Author Share Posted March 6, 2014 - I use first you ads.js file used on the demo project, I was guessing that the project will call the banners I set before on the cocoonjs project configuration, using that on the launcher works (I guess launcher has they own banners parameters), so the only think i did was modify my index.html to this <!DOCTYPE html><html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1, maximun-scale=1"> <title>Saving the Plane</title> <script type="text/javascript" src="src/engine/core.js"></script> <script type="text/javascript" src="src/game/main.js"></script> <script src="js/CocoonJSExtensions/CocoonJS.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_App.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_App_ForCocoonJS.js"></script> <script src="js/CocoonJSExtensions/CocoonJS_Ad.js"></script> <script src="js/ads.js"></script> </head> <body> </body> </html> And it works with the launcher, the ads was displaying as I was using the demo project, but then I compiled without success, ads never show up. I created my own script to call the ads that works too on the launcher, but never when I compile the project, What am i missing? I called it using CocoonJS.Ad.showFullScreen(); and CocoonJS.Ad.showBanner(); but it seems not working On MoPub says that the banners had some request; http://puu.sh/7jibA.png (full banner) and http://puu.sh/7jiiX.png (regular banner)What am I doing wrong? I have compiled the demo extension ads, using services ads with my mopub account, but the ads are not showing Quote Link to comment Share on other sites More sharing options...
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