benmack180 Posted January 14, 2020 Share Posted January 14, 2020 Our game has mostly interior environments, we need reasonably correct reflection for the floor. We’ve already using box projected cubemaps (i.e. parallax envMap) but as each mesh can only has 1 envMap, we have to split the floor to multiple parts according to the local cubemap position, which is unreasonable for our use case. We need someone to implement the POI based cubemap blending method as described very detailed here: https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ References: https://seblagarde.files.wordpress.com/2012/08/parallax_corrected_cubemap-siggraph2012.pdf https://docs.godotengine.org/en/3.1/tutorials/3d/reflection_probes.html#blending https://docs.unity3d.com/Manual/UsingReflectionProbes.html We’re really looking forward for a long-term collaboration. The budget is to be negotiated. Please send your quote to: [email protected] Quote Link to comment Share on other sites More sharing options...
gogoprog Posted January 15, 2020 Share Posted January 15, 2020 Hello, Which JS framework are you using, if any? Quote Link to comment Share on other sites More sharing options...
rachel Posted January 15, 2020 Share Posted January 15, 2020 (edited) Hi, I can surely assist you in your requirement. I have sent you PM please check. Email also sent. contact me: rachel at cisinlabs dot com Edited January 15, 2020 by rachel Quote Link to comment Share on other sites More sharing options...
benmack180 Posted January 15, 2020 Author Share Posted January 15, 2020 44 minutes ago, gogoprog said: Hello, Which JS framework are you using, if any? You'll only have to create this shader in Three.js, I'll implement it to the app by myself. Quote Link to comment Share on other sites More sharing options...
gogoprog Posted January 15, 2020 Share Posted January 15, 2020 49 minutes ago, gogoprog said: Hello, Which JS framework are you using, if any? Ok Three.js I see Quote Link to comment Share on other sites More sharing options...
rachel Posted January 15, 2020 Share Posted January 15, 2020 1 minute ago, benmack180 said: You'll only have to create this shader in Three.js, I'll implement it to the app by myself. Please check PM and Email Quote Link to comment Share on other sites More sharing options...
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