Lawbirth Posted November 29, 2019 Share Posted November 29, 2019 Hi, in some devices (Galaxy S8 and Galaxy S5 Neo, as far as I could see), not always this metod seems to resolve. I have an Invite function in my Unity Game, but when I try to use Choose Async, it catch an error about "game not started". So I tried the following: console.log("Starting Game"); FBInstant.startGameAsync().then(function () { console.log("Started Game"); }).catch(function(error) { console.error(error); }); In the rare cases where invite works, also I get the "Started Game" log. But when it does not work, I can't get neither the log nor the error. Is there something wrong? Thank you. Quote Link to comment Share on other sites More sharing options...
Noel Posted December 2, 2019 Share Posted December 2, 2019 For questions related to Unity on Instant Games, I strongly recommend to join this group on Facebook: https://www.facebook.com/groups/instantgamedevelopers/ Quote Link to comment Share on other sites More sharing options...
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