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How a html multiplayer game connects to nearest server


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We cannot avoid network latency but we can use methods to decrease it. This article are the best: http://buildnewgames.com/real-time-multiplayer/

I deployed the example from the article on Heroku (it is a free hosting), check out it in two tabs of browser: https://battle-world.herokuapp.com/?debug

These methods work very good.

Edited by 8Observer8
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