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bitwise operator not supported?


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I'm trying to use '>>' and '&' in fragment code for a Filter. It said bit-wise operator supported in GLSL ES 3.00 and above only". I tried adding "#version 300 es" to the top of my fragment shader code, but it keeps giving me "#version directive must occur before anything else, except for comments and white space" (it's at the very top, without any white space too)

How can I enable bitwise operators? Or is there an alternative?

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Its a known issue, we have a preprocessor that adds "precision float " in the beginning , so please make sure you specify that line at the first symbol and not after "\n"

That wont work:

const frag = `
#version ...
`;

that'll work:

const frag = `#version 300 es
...
`;

The place in source code: https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/shader/Program.js#L53

Yes, we cant decide what to do with that thing for several months already.

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  • 8 months later...

@ivan.popelyshev, the solution provided does not work, also the link https://github.com/pixijs/pixi.js/blob/dev/packages/core/src/shader/Program.js#L53 is broken (although not a big issue as the path stay correct).

There is a warning in the browser that is -probably- showing the resulting shader:

 

precision mediump float;
#define SHADER_NAME pixi-shader-6
#version 200 es
void main()      {
   gl_FragColor = vec4(.0,.0,1.0,1.0);
}

As you can see, the version pre-processor is in third position.... Using pixi 5.2.4

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  • 1 year later...

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