Jump to content

BABYLON.SceneLoader.ImportMesh() method not working under loop(for, while, etc)!


i_tejas19
 Share

Recommended Posts

Hi coders,

I have a JSON data coming through some API. This data is List of objects. For example...

[{
    "rackid": "rack_1",
    "components": {
      "cpu_nodes": [
        {
          "name": "cn1",
          "state": "idle",
          "power_status": "Up"
        },
        {
          "name": "cn2",
          "state": "idle",
          "power_status": "Up"
        },
        {
          "name": "cn3",
          "state": "idle",
          "power_status": "Up"
        },
        {
          "name": "cn4",
          "state": "idle",
          "power_status": "Up"
        }
      ],
      "service_nodes": 2,
      "login_nodes": 1,
      "master_nodes": 2
    }
  }]

This could have any number of objects in the list. And also I have models ready for each components in incoming data as .babylon. 

Now I want to render the meshes using above data. For this will require to call BABYLON.SceneLoader.ImportMesh() inside a for loop. But it's not working for me what can I do?

 

Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...