Loonride Posted September 25, 2019 Share Posted September 25, 2019 What I am going for is a 2d game that has irregular terrain vertices (without using square tiles ), like this: What is the most efficient way to accomplish this? I want the map to be large, and players will move around so that the visible vertices of this terrain will be changing. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 26, 2019 Share Posted September 26, 2019 Graphics in chunks. Add/remove, set renderable false or true on chunks depending on your culling. PixiJS doesnt have built-in culling because it different for games. Unfortunately, your case is difficult enough to not be represented in public demos. However if you make something general, please do share with people so next one who ask that will have a better base. Quote Link to comment Share on other sites More sharing options...
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