lmfielding Posted September 9, 2019 Share Posted September 9, 2019 This is the relevant code: const bounds = MapData.mapApp.renderer; const crossHairTexture = MapData.pixiLoader.resources['/static/assets/map/map_crosshair.png'].texture; let sprite = new PIXI.Sprite(crossHairTexture); sprite.anchor.set(0.5); sprite.width = sprite.height = MapData.tileHeight / 2; sprite.x = bounds.width / 2; sprite.y = bounds.height / 2; Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted September 9, 2019 Share Posted September 9, 2019 It should work, need more info. Where do you add the sprite, maybe there's offset in parent? Quote Link to comment Share on other sites More sharing options...
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