spooky_turnip Posted August 13, 2019 Share Posted August 13, 2019 Hey guys, first time poster here I'm just wondering what peoples thoughts are on FB IG. I haven't come across a lot of information from indie devs, just some success stories from well established brands such as FRVR. Is it a viable platform or are Indies getting buried by studios who have massive funds to sink into UA. Have any of you here had any success with IG? plicatibu 1 Quote Link to comment Share on other sites More sharing options...
128p Posted October 16, 2019 Share Posted October 16, 2019 Hello @spooky_turnip. I'm somewhat clueless about it too, but still searching for information.This post shed some light to me, though it also made me feel very bad about their platform, specially knowing that an Apple Developer account is quite heavy for my budget + the apple product complications they mentioned... Wouldn't it be easier if they just included this Apple Developer Team ID thing as a plus only for folks who are really targeting iOS?(Note: I hope someone with more knowledge about the subject refutes this if it's wrong!) I'll try to keep updating this thread as soon as I learn anything interesting. Honestly, I'm completely turned down. Quote Link to comment Share on other sites More sharing options...
b10b Posted October 16, 2019 Share Posted October 16, 2019 @128p yes opt-in for iOS seems like a reasonable option, especially initially. I'd imagine from FB's perspective they'd prefer to present their blue app as a consistent platform / experience that transcends device? E.g. it'd be a bit odd if some features were available everywhere except when the user picks up their iPhone? Plus politics ... Apple sure like their rake, so given the lack of opt-out this is an unsurprising (if frustrating) requirement. Questions to consider are ... how are you imagining monetizing your game, and how does FB help you do that in ways that can't be achieved by going to individual platforms directly? The $100 gift to Apple probably shouldn't be the barrier. 128p 1 Quote Link to comment Share on other sites More sharing options...
Noel Posted October 16, 2019 Share Posted October 16, 2019 The Apple Team ID is a requirement from Apple as stated here: https://developers.facebook.com/docs/games/instant-games/faq#faq_2080054045606593 You need only one per business. Instant Games is meant to offer a similar experience to players no matter the surface they use to play, that is why developers cannot target a particular subset of surfaces. As for success on the platform, I invite you to read this post from the community: https://www.facebook.com/groups/instantgamedevelopers/permalink/1125949884267836/ Quote Link to comment Share on other sites More sharing options...
128p Posted October 16, 2019 Share Posted October 16, 2019 13 hours ago, b10b said: @128p yes opt-in for iOS seems like a reasonable option, especially initially. I'd imagine from FB's perspective they'd prefer to present their blue app as a consistent platform / experience that transcends device? E.g. it'd be a bit odd if some features were available everywhere except when the user picks up their iPhone? Plus politics ... Apple sure like their rake, so given the lack of opt-out this is an unsurprising (if frustrating) requirement. Questions to consider are ... how are you imagining monetizing your game, and how does FB help you do that in ways that can't be achieved by going to individual platforms directly? The $100 gift to Apple probably shouldn't be the barrier. It makes total sense when you look at it this way. Problem being, by doing some pretty quick math here I'd have to pay about $240 USD in total (btw that is R$1000 BRL my country's currency, terribly expensive!) the extra $140 bucks there is because it would be necessary to buy a really cheap old iPhone just to setup two step verification. Handing off $240 bucks for a solo developer in my budget is like a shot in the dark. Question, would I do it if I those resources available? Undoubtedly! But for a still maturing platform I'd rather think twice before stepping in.@Noel: Good point Noel, it's a one time fee, that's refreshing.@b10b: Stock Car Hero looks incredible! You guys did a pretty good job there, congrats! b10b 1 Quote Link to comment Share on other sites More sharing options...
b10b Posted October 16, 2019 Share Posted October 16, 2019 5 hours ago, 128p said: it would be necessary to buy a really cheap old iPhone just to setup two step verification Yes, you're right - I'd forgotten about that (recent) extra "requirement"! Thanks for your compliment and good luck to you, whichever platform you end up on. 128p 1 Quote Link to comment Share on other sites More sharing options...
DaSe Posted November 28, 2019 Share Posted November 28, 2019 I don't know for you guys, but the new requirement to have business set up is a definite turn of for me... but I see there are so many rip off games already I quite understand Facebook here Quote Link to comment Share on other sites More sharing options...
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