rens Posted August 1, 2019 Share Posted August 1, 2019 Hello, I’m trying to create a model of a room in BabylonJS and import glTF models of furniture into it. The thing is, I cannot get the scaling and positioning right. In Blender, I try to scale everything to real world scale. E.g. a table in Blender is 1 x 1 x 2 meters. In BabylonJS the room is 10 x 5 (not sure is there are absolute units in Babylon). The furniture appears very big, not at all scaled to the room size. How can I achieve this? I’m using BABYLON.SceneLoader.ImportMesh. Thank you! Quote Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 Please post your question on the new forum:https://forum.babylonjs.com/ Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.