Kristiyan Posted July 26, 2019 Share Posted July 26, 2019 Hello everyone! My current game supports multi language. You can change your language on the fly(dynamically) .Until now, i got only English,Russian,Turkey and i have no problem with them, when user selects some of them, all of the texts are updated for the certain language.But now, i add Japanese, and when user selects Japanese, game freezes for 5 seconds. The font i am using is Oswald. I am using Phaser.Text , instead bitmapText. I know that for dynamically changing texts is better to use bitmapText, but bitmapFonts are huge in size (especially Japanese). Can someone help me finding the answer why Japanese is causing such problem ? Thank you ! Link to comment Share on other sites More sharing options...
Recommended Posts