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Monetization of Unity Webgl (export) Games


inyourpc
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On 7/19/2019 at 4:17 PM, inyourpc said:

Hi, 


Is there a way we can put unity WebGL html5 ads from Google Adsense (IMA, AFG) for Unity games. Or if that's not possible which company would be the top choice for Unity Webgl export (Monetizations). 


Looking for guidelines. 

Thanks, 
M Yawer

 

Hi M Yawer,

We are adding in-game video ads in our (and partnered of course) unity webgl games, and publish to our network. The ads are setup to appear once every couple of minute, and they are coming with skip button. You can check some examples here, how the ads perform and show directly.

Slope game Y8

Moto Loco HD racing game Y8

and others of our newest webgls which can be found here

New Unity WebGL Game at Y8, order by date 

 

And if you are interested in the partnership, send me a message or reply here and we'll get that going for your game(s) :)

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Hi Zoki,
Nice to meet you. (Your twitter links need to be fixed). 

Definitely looking for a partnership!

We Have multiple WebGL games and some html5 games too, 

Few questions, 

How much can a single WebGL game like motoloco make with y8.  (Business Model that you offer).
What was build size of motoloco and slope game each ? 

Gimme your skype or add me 'lazygeeker'. 

Best Regards, 

 


 
 

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On 7/29/2019 at 8:45 AM, inyourpc said:

Hi Zoki,
Nice to meet you. (Your twitter links need to be fixed). 

Definitely looking for a partnership!

We Have multiple WebGL games and some html5 games too, 

Few questions, 

How much can a single WebGL game like motoloco make with y8.  (Business Model that you offer).
What was build size of motoloco and slope game each ? 

Gimme your skype or add me 'lazygeeker'. 

Best Regards, 

 


 
 

ah, that explains why i don't have tons of followers at twitter.. (lol i hope that was the real reason :D )

We have coverage for webgl and html5 too. The ecpm varies, around 1-3 usd and the current rev share is 50/50 of in-game video ads. Additionally, M Yawer, we are working on offering an content ads share as well, but that is work in progress.

The revenue generated varies per game and style, especially by the traffic that plays and views/use the ads. I cannot give you a specific answer, as providing such answer won't be final. Your game(s) might earn more, might earn less, its different per case. You could give it a try on a game or two and find out.

The build also varies, and although I could say less is better, I must mention that Russian Car Driver is close to 100mb and its still a big hit.  I suppose size justify the game quality.

p.s. feel free to send me the games samples on private message here, and thanks for the twit, i'll update it now

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