Heppell08 Posted February 28, 2014 Share Posted February 28, 2014 In my game i have it very physics based. I flip the gravity so the player is then walking on the underside of the tilemap. My problem is this: I want the jump function to work the same as normal with the onFloor() but it doesnt work when i flip the gravity around and walk on the underside. I have a timer stopping it from being spammed but its also not worth increasing that timer too a high number because some jumps are quicker than others and would require the player to physically wait before the timer would reset and allow jumping. Is there a way to use touching.up or something similar? Thanks Link to comment Share on other sites More sharing options...
Heppell08 Posted February 28, 2014 Author Share Posted February 28, 2014 update: Yeah i fixed it with a bit of console logging and added this to my reverse jump function:player.body.blocked.up === true frenetikm 1 Link to comment Share on other sites More sharing options...
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