rayFox Posted June 28, 2019 Share Posted June 28, 2019 My Problem: I want to select a GUI-Element with scene.pickWithRay or would like to be able to use a ray to select a GUI-Element on an object somewhere inside a Scene. Example: Person in VR goes to a Panel inside a game/ scene and wants to interact with it. In a VR-HMD he would be able to select it with his controllers. If he doesn't have controllers a fallback to pick with your head-ray and interact with a press of a button would be nice. If no controllers or buttons (like on simple Cell Phone), fall back to select when holding the ray on the GUI-Element is the plan. Current Solution: public getInteractiveButton (mesh:any) { var button = undefined; // get one of different button types if (mesh) { if (mesh.material.emissiveTexture.getChildren()[0].getChildByName('but0')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName('but0') } else if (mesh.material.emissiveTexture.getChildren()[0].getChildByName('but1')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName('but1') } else if (mesh.material.emissiveTexture.getChildren()[0].getChildByName('but2')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName('but2') } else if (mesh.material.emissiveTexture.getChildren()[0].getChildByName('but3')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName('but3') } else if (mesh.material.emissiveTexture.getChildren()[0].getChildByName('but4')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName('but4') } else if (mesh.material.emissiveTexture.getChildren()[0].getChildByName(name + '-playbutton')) { button = mesh.material.emissiveTexture.getChildren()[0].getChildByName(name + '-playbutton') } else { console.log('no button'); } } return button; } public vrinteract () { var pickInfo = scene.pickWithRay(Ray); if (pickInfo && pickInfo.hit && pickInfo.pickedMesh.name.includes('uiplane')) { if ((this.vrMouseOverMesh === undefined || this.vrMouseOverMesh === null) || (pickInfo.pickedMesh.uniqueId !== this.vrMouseOverMesh.uniqueId)) { if (this.vrMouseOverMesh) { let button2 = this.getInteractiveButton(this.vrMouseOverMesh); if(button2){ button2.onPointerOutObservable.notifyObservers(); } } let button = this.getInteractiveButton(pickInfo.pickedMesh); if(button){ button.onPointerEnterObservable.notifyObservers(); } this.vrMouseOverMesh = pickInfo.pickedMesh as BABYLON.Mesh; } } else if (this.vrMouseOverMesh) { let button2 = this.getInteractiveButton(this.vrMouseOverMesh); if(button2){ button2.onPointerOutObservable.notifyObservers(); } this.vrMouseOverMesh = null; } else { console.log('no but'); } } What I would Like to know is, if there would be a better option. Quote Link to comment Share on other sites More sharing options...
rayFox Posted June 28, 2019 Author Share Posted June 28, 2019 Here Is an Example of the working Code https://www.babylonjs-playground.com/#TLE3BE Quote Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 Please post your question on the new forum:https://forum.babylonjs.com/ Quote Link to comment Share on other sites More sharing options...
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