jacquesr Posted June 25, 2019 Share Posted June 25, 2019 Hi, I saw that the engine has a fallback texture (the red-black checkerboard texture). Like in this example, where I deliberately try to load a non existing texture. https://www.babylonjs-playground.com/#CZ9EMB Is there a way to assign this fallback texture to a material via the API on purpose? I want to show it in certain scenarios even when I am not trying to load a texture, but also if I am trying to create an invalid material. We have a high level material description that must follow some rules and I want to unify the appearance of invalid materials in the scene. Thus I was thinking using what is already available would be a good way to do it. However, I don't want to cause it to perform an http request, so the approach in the playground is not really satisfying. Quote Link to comment Share on other sites More sharing options...
jacquesr Posted June 25, 2019 Author Share Posted June 25, 2019 sorry, I did not see the forum was closed, haven't been here for a long time ? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 26, 2019 Share Posted September 26, 2019 Please post your question on the new forum:https://forum.babylonjs.com/ Quote Link to comment Share on other sites More sharing options...
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