EmpGeX Posted June 21, 2019 Share Posted June 21, 2019 I'm trying to create a kind of strategy game. I have model units assigned to the parent model. I created 2 additional models as manipulators to rotate the whole unit. I want to rotate the unit depending on the captured manipulator around the right or left corner. After rotating the unit around one corner, when I try to change the pivot point (setPivotMatrix), the whole unit is moved. How to solve this problem? Quote Link to comment Share on other sites More sharing options...
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