Rezoner Posted June 13, 2019 Share Posted June 13, 2019 Ahoy there. I have just released a standalone version of my voxel editor where you draw models layer by layer like a 2d image. It features very neat spritesheet exporter with my handcrafted retro renderer made in WebGL. Please take a look at https://spritestack.io/ to get more info. I am also glad to anwser any questions. Nagval333 and benny! 2 Quote Link to comment Share on other sites More sharing options...
b10b Posted June 13, 2019 Share Posted June 13, 2019 @Rezoner bullseye, great stuff. I'm a real sucker for anything slice or voxel based. I've had a quick look and my immediate question is ... runtime players? Can your renderer be packaged and consumed in projects directly (and skip the export stage completely)? Would it be performant? Or how about renderer as-a-service for skinning? Quote Link to comment Share on other sites More sharing options...
Rezoner Posted June 14, 2019 Author Share Posted June 14, 2019 Hi @b10b. Thanks. The renderer is not yet ready to be published as a standalone. I've got like 500 unique models on my GTX1060 displayed with 60 FPS but the API is obnoxious as I am still learning WebGL. Quote Link to comment Share on other sites More sharing options...
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