Blesson Posted June 11, 2019 Share Posted June 11, 2019 I'm trying to create an isometric game. The only trouble is that there's no magical "Hexagonal Grid" with Tilemaps. As such, I need to offset each tile, but so far none of the properties seem to be doing anything. Here's what i've tried so far: map = game.add.tilemap('map', 219, 253); map.addTilesetImage('tiles'); layer = map.createLayer(0); layer.resizeWorld(); for(var y = 0; y < map.height; ++y){ for(var x = 0; x < map.width; ++x){ var tile = map.getTile(x, y); if (tile){ tile.Y += Math.random(0,30000); tile.worldY += Math.random(0,30000); tile.y += Math.random(0,30000); tile.centerY += Math.random(0,30000); } console.log(tile); } } Link to comment Share on other sites More sharing options...
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